>TopicPict(4,110,111,2)< As you uncover squares (hopefully those without a mine), a number may be revealed. This number tells you how many mines are located adjacent to the square with the number. For example, if a square has a 2 in it, there are two mines in the 8 surrounding squares. Your job is to use the information provided by these numbers to correctly locate all the mines on the playing field. Playing: To start the game, simply click on one of the squares to uncover it. The timer will start. If you want to start a new game (either in the middle of a game or after finishing a game), select New Game from the file menu (or use the play button to the left of the timer). Note that you can not lose on the very first move (I make no guarantees about the second, though) as this can become very frustrating, especially for those who are unlucky (like me!). Winning: To win, you must correctly mark all mines (via shift-clicking) and uncover all the unmined squares on the playfield. Pause: You can pause a game in progress to go answer the phone, get a drink, or scream loudly. Pausing a game will stop the timer, giving you time to contemplate life without negative effect on your time. However, the playfield will be covered while the game is paused since otherwise, it would kind of defeat the purpose of a timer, now, wouldn't it? Game Settings: All game settings, including skill level (custom level too), game options, and click options are saved for you when you quit MacMines. This assumes, of course, that the game is on a writable volume. Color Graphics: To have the color graphics work, you must be using system 6.0.4 or later, and have 32-bit color quickdraw. Note: There is a small bug in the program that doesn't release memory if you frequently change your monitor from black-and-white mode to color and back while the program is running. I can't find it anywhere at this time, so I recommend that you don't change from color to black-and-white too much when running this program (don't worry - you can still do it once or twice without problems, or increase the memory setting for the program). MacMines' graphics use only 16 colors, but for speed, I try to draw offscreen graphics at the same number of colors as your monitor. However, if you do not have enough memory allocated for MacMines, offscreen graphics will have to be drawn in 16 colors instead of the number of colors set for your monitor. This may cause the graphics to be drawn more slowly since your Macintosh will have to convert between the 16 colors offscreen and the number of colors your monitor it set to. To fix this problem, set the memory setting in the "Get Info" box to the following settings, depending on your monitor's number of colors: 320K for 16 colors, 356K for 256 colors, 420K for thousands of colors, and 484K for millions of colors. Note that the "Minimum Size" is the memory setting I use to determine how much memory you have allocated for MacMines. Alternatively, you could also use the Monitors control panel to set your monitor to 16 colors. The first option, though, is probably most convenient for you. >Topic